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Hong Kong stocks are moving | Gaming stocks are generally up today, domestic games are less affected by tariffs, and the policy signals in the Industry continue to be positive.
Today, gaming stocks saw a general increase. As of press time, IGG (00799) rose by 7.69% to HKD 3.36; XD INC (02400) increased by 4.19% to HKD 31.1; NTES-S (09999) went up by 4.16% to HKD 157.7; CMGE (00302) climbed by 2.94% to HKD 0.35.
Hong Kong stocks are moving丨Game stocks generally rise, XD INC and CMGE both up by 4.5%.
On April 17, Gelonghui reported that Hong Kong's game stocks generally rose, with LINEKONG up over 7%. XD INC and CMGE increased by 4.5%, while BOYAA, NetEase, IDREAMSKY, Tencent, IGG, and FRIENDTIMES also saw gains. In news, recently, Gamma Data (CNG) released the '2024 Global Mobile Game Market Competitiveness Report'. The report shows that in 2024, the global mobile game market continues to recover, with a year-on-year growth of 4.8% to 635.57 billion yuan. The scale of the Chinese mobile game market continues to expand its share of the global mobile game market, reaching 37.5%. Some institutions have reported data.
CMGE Technology Names Co-CEO; Shares Rise 3%
CMGE (00302) appointed Wang Chunye as co-Chief Executive Officer.
CMGE (00302) announced that Mr. Wang Chunye has been appointed as the Co-CEO of the company, effective from April 2025...
Hong Kong stocks fluctuate | Gaming stocks are among the top gainers. The regular issuance of game licenses in March. Institutions state that digital games are currently unaffected by tariffs.
The gaming stocks are performing well, as of the time of writing, NTES-S (09999) is up 10.36%, priced at 149.2 HKD; IDREAMSKY (01119) is up 6.85%, priced at 0.78 HKD; IGG (00799) is up 4.64%, priced at 3.16 HKD; XD INC (02400) is up 1.9%, priced at 29.5 HKD; Tencent (00700) is up 1.75%, priced at 443 HKD.
Wanlian Securities: In February, China's gaming Industry grew steadily, with top companies showing excellent revenue performance.
In February, the Chinese game market maintained stable growth despite the impact of the Spring Festival, with mobile, client, and single-player markets performing even more prominently with new releases compared to the same period last year. Long-term products steadily operated activities, achieving double-digit year-on-year growth.